Saturday, April 9, 2011

Dragon Quest 6 - Realms of Revelation (NDS)

Originally released in 1995 to the Super Famicon in Japan, this chapter of the Dragon Quest series rarely made it to United States - until now that is. I picked up the new release last month and started playing it when I got home. It was the last chapter in the "Zenithian" trilogy (4,5, and 6) because they all feature the castles in the sky. I had to redo it because I don't even remember if I finished the game the first time around.

The game revolves around three characters: the hero, Carver the muscle man, and Milly the witch. They embarked on a journey to defeat the great evil of the land, Murdaw. But the fight was not much of a battle. They get their bodies separated in twos and sent into another world, the dream world. With their memories altered, they have to find their other selves and each other, and thats when then adventure begins.

The game wasn't that much different from DQ9, even though this game was released more recently, the style is noticeably older. All the modern finishes went to DQ9. I missed being able to view the characters equipment in the menus. Naturally the game doesn't have the mixing pot neither. What it does have, and a lot, were monster encounters. You get so used to seeing monsters on the screen and dodging them after DQ9. In DQ6 every five steps you'd be accosted to another quick battle. It gets pretty annoying when you're trying to complete a quest instead of out there just grinding for levels.

But the game's story was really good. I'm about 3/4ths through and I found it intriguing. It's the ultimate adventure of "finding oneself". The hero had to go through the real world and the dream world to re-unite with his other self. A lot of talking with townsfolk ensues, but for now I'm enjoying the ride. The nostalgia is definitely a treat.


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