Showing posts with label 2005. Show all posts
Showing posts with label 2005. Show all posts

Sunday, February 8, 2009

Shining Force Neo - PS2


Shining Force Neo is an action RPG developed by SEGA as a throw-back to it's original Shining series. As the title suggests, the "Shining Force" is a sword that the hero finds to defeat the evil monsters conjured by the Clan of the Moon. Max, the hero of the story, begins at a fortress outside of the towns and is being trained by a Captain Graham.

On the first few hours of gameplay I realize that it's very similar to Diablo and Diablo 2. You run through dungeons, collect forcepoints to upgrade your skills and magicks, collect items and "identify" them for your inventory, and you are the sole person that you actually control. While there are other characters that fight with you along screen, they are pretty much NPC's. The monsters swarm on you like D2 and as you cut them down, their energy bars fall like Record of the Loddoss War (for Dreamcast). I miss games as simple as this one. The game boasts "over 90 enemies appear on a single screen", so I have yet to see this. The first boss, which is a bug, attacks with more than 30 bug minions. But still it is quite insane seeing them clobber you.

The game is ranked B+ on 1up.com. I bought it from Gamestop for 10.00 bucks, but hopefully it will be sold for a bit more as it seems rarer than rpg's out there today.

Sunday, February 1, 2009

God of War - PS2


God of War is one of those games that are so hyped these days that I find myself at odds with playing it for the first time in 2009. I did not have a chance for it when it just came out, as I was in Japan at the time, and it didn't really appeal to me. "Another slasher with cinematics?" I thought. But as I started playing it, I realize there was more to it. There was a great story.




After the first scenario, the Aegean sea where you fought the Hydra, you realize that there were more to just hack and slash. You'd have to think to defeat the bosses or fulfill the scene's objectives. So it became a puzzle game for me. I did get lost in the buttons for awhile (and am still learning the plethora of moves for Kratos), but I could get by with the Square, Square, Triangle combo. Just like Dynasty Warriors right? Perhaps. 

From there I learned more about Kratos's love-hate relationship with the Gods and his Spartan history. Rushing through the Temple of Athena, he defeats goblins, minatours, and medusas. I did hate medusas, as they could stone you and destroy you with one hit afterwards. I acquired their ability to solidify people, and started my way through the sewers. There was a lot of work involved but I found it relatively enjoyable. I didn't really start liking the game until I got the Sword of Artemis (shouldn't it be the bow?). But anyway, yes, I felt that the blades that Kratos used were a bit weak against the monsters, but the Sword of Artemis really got the job done. 

There was a time when I was really into Greek mythology, but I had forgotten it as school went by. Somehow my favorite was the story of Arachnid, the story of the spider woman. Or was it the story about how Zeus turned into a swan to court (or rape) the girl. Ahh, the Gods are crazy. 

From here I am walking through the maze known  as the Temple of Pandora. More medusas awaits!  

Sunday, November 2, 2008

Dragon Quest VIII - PS2

Last Played: October 2008.
For the first Playstation 2 Dragonquest game, it will be remembered as the most traditional RPG in the console. It's odd to pack the playable trailer of Final Fantasy 12 on this game because they share very little in common. I think this is one of those games that will linger in your mind for days to come after finishing it, but finishing it, well that's not an easy task.

The odd thing about my playing of Dragonquest VIII is the three month hiatus that I took inbetween the 40th hour of game time. Life gets in the way of video-games.



It's odd how many hours I spent on leveling up here. Compared to the previous Dragonquests, this one wasn't that bad at all. Fly to the plateau north west of Empryea. Walk around at night, and you'll find metal babbles. Have all your guys on "follow orders" for tactics. Have the hero do metal slash, Yangis to attack regularly (hoping for a critical hit), Angelo do metal slash, and Jessica to cast the Accelerate spell. Keep up this pattern until it's your third turn, by then your speed is so high, even Jessica should be attack (for the chance of a critical hit). Somehow with this strategy I was able to gain six levels for each of my guys. I totally over leveled for Rhapthorne, and I found that it was the easiest Dragon Quest boss I ever fought.



The two shots shows my winning team in the monster arena. The rival team uses a metal babble, so you better get lucky with those critical hits. In the end you get a nice piece of clothing. But anyway, I just like taking screen-shots.

All in all, I really liked this game. From the British accents to the cell-shaded graphics, the game really brought you back to the Dragon Quest franchise. I found myself not wanting it to end, but it had to finish somehow. I know that there is a New Game Plus for a second quest, but I don't think I will have enough time for it. The ending contains one of the funniest surprises in recent RPG gaming; the true guise of King Trode. I laughed, and I gave myself a pat on the back.

Spoiler Picture of King Trode below!

Completion: Beat the game's first run. Obtained S-Rank for the Monster Arena.
Hours Spent: 86 Hrs. 18 mins.