Showing posts with label Shin Megami Tensei Series. Show all posts
Showing posts with label Shin Megami Tensei Series. Show all posts

Wednesday, December 23, 2009

Devil Summoner - PS2


I couldn't help it, I decided to put in some hours on another Atlus Shin Megami Tensei game. I started Devil Summoner and couldn't stop - even though I just bought a PS3.

This one is actually not an RPG, and it's not set in present day. The story revolves around a group of mages in industrial Japan. The order of "Raidou" is committed to maintaining peace in Tokyo. They do so with the power to see, combat, and summon "devils" (which are Personas in all the Persona games).

This was a major turning point in Japan, as they began westernizing and adopting technologies from America and Europe. I always felt that the days were pretty bleak there, but playing this game makes it feel very exciting. There're young men who are intrigued by the steam boats and trains and young women who want to try the sun dresses from Europe. I think I enjoy these aspects more because I was a Japanese history major in college.

(Raidou and his funny hat) The game itself is an action RPG where battles warp you to a fighting screen. You have a sword, a handgun, and the ability to summon devils. You fight in towns and then you fight in the dark world. This is the natural sequence of events in the game. Once again there is monster fusion, and it becomes like a mature version of Pokemon. Each monster has it's strengths and weaknesses and they also come with special abilities like "sneak" and "fly". These abilities enable the detective summoner to snoop in places where any normal sleuth cannot.

(the detective agency) All in all the game is fun and has a nice sense of challenge. You can go through levels quicker if you know how to hack and slash correctly, but you can also dominate the bosses if you rather level up. So it's got a good balance of "Action - RPG". The fusions for the devils make this game interesting for those who like to "collect them all".

I'm finally in Episode 8, and I think there will be only two more episodes before this all comes to an end. I'm about 20 hours in, so I doubt this will take more than 30.

Below are some scenes I took with my camera. I love the settings: the Red Light District, the old Ginza district, and a conversation with a huge demon.


Wednesday, October 21, 2009

Persona 4 - PS2


Well, I didn't think I would play this one so soon, but it was like opening up gifts on Christmas morning - I just couldn't wait. I played Persona 3: FES not too long ago, so the concepts of the game were still fresh in my mind. Turning on Persona 4 for the first time took me back to the end of the P3 in a rush as the animated intro started. The beginning the title theme is similar to the last score in P3. It was effortless continuity from 3 to 4. I started the game and I knew that this would be another 100 hour journey into the world of Shadows and Personas.

From the start, let me warn those that have never played these games that you don't get any control of the character until 90 minutes into the story. Lots and lots of story happens and you're not too sure when a battle will even begin. I'd say you don't fully get to a first battled until 2 hours and 15 minutes of the game. So please be patient! To me, it's like watching a movie, and I am loving it so far.


Similar to Persona 3, this chapter in the SMT world begins with a young man pondering through a train car's window. Pan to something ultra-violent, and then back to signal lights blinking and you have iconic Japanese Anime sequences. It's campy, but hey, it works. The young man is transferring from the big city to a small town of Inaba because his parents works overseas and they entrusted him to his uncle, who works as a detective in town. The young man quickly makes friends with Yosuke, an absentminded boy who works at the local electronics depot, and Chie, a super jubulent Kung-fu loving girl who is turning into one of my favorite female video-game character in recent memory. Now THAT was a geeky statement.


(Yosuke, someone who literally ran into you on the first day of school.) Let's talk about some differences between part 3 and part 4. First of all, the Dark Hour is gone. Instead, you can enter the world of Persona's through the TV department of the Junes building in the day time, usually after school. Secondly, during the dungeon stages, there is no longer just one giant Tartarus dungeon but instead sectioned off areas where you can delve into. After a battle ends, the way you attain Personas is different. The new lottery for cards causes a lot more eye strain. But there's a lot more. Thirdly, there are two more sections added to your personal status, putting it into five: Emotions, Knowledge, Courage, Diligence, and Expression. If that's not enough, you still have to level up your social links. So there is a lot to learn and a lot to do.


Igor, your guide into the Persona World.






Yukiko, another classmate of yours that is born and raised in Inaba. Her parents own an inn on the edge of town. It's where all the murders have started.

Saturday, April 18, 2009

Persona 3: FES - PS2

Persona 3: FES is the first Persona game I've ever played. I played Digital Devil Saga and got to the end, but got defeated by the boss and never got around to complete it. Another game that I played from the SMT series seems was from the Super Famicon and I can't even remember the title. But regardless of the background of this demonic series, I am thoroughly enjoying Persona 3.  

The story revolves around six high school kids from Gekkokan High, somewhere in Japan. They go to school, meet up with friends, live in a boarding house, and fight demons. Yes, they fight demons with conjured spirits called Personas. 

The game's protagonist goes to school and makes social links with his friends, which in turn powers up his Personas. He studies, plays sports, goes on dates, and gets picked on by teachers to answer test questions. He gains academic points by studying, charisma points by doing well in front of his peers, and courage points by taking on dares. In a sense, he's not like your regular RPG protagonist at all - and I'm loving these aspects!

The game revolves around a calendar and the phases of the moon. While every day you'll have to go to school and find clues amongst the students, nights are made for dungeon crawling. The only dungeon so far in the game is Tartarus. I've only gone up to the 50th floor, but it seems to extend towards infinity. Sundays are days where you're free, but you should go hang out with your friends to boost social links. Then there are the days with the full moons; these are days with boss battles. With that in mind, every day can be used to effect, or wasted if you're not careful. It took me awhile to get used to this format of playing, but once I did, I felt something I haven't felt in video-games for awhile. I get totally absorbed. 

Another aspect is the Rated-M parts of the game. I haven't played an RPG that's rated-M since Digital Devil Saga, and it does make a difference. They can say harsher words and use a lot more blood. Even bosses expose a bit more sexual innuendo than before. But all in all, I think everyone should give this game a try. I know I'll be rushing to defeat it. Hopefully Persona 4 will be just as good.  The following pictures are of the main characters: Mitsuru, Junpei, Akihiko, and Yukari.