Saturday, December 13, 2008

Romance of the Three Kingdoms XI - PC

Yet another year passes and another Romance of the Three Kingdoms is released, this time for the PC. I finally got a copy of this last week and I started playing with a fury. I must have been deprived of it since the big skip from RTK6. 

The game is about 1.2 gigabites and runs quite smooth on my old computer. As I turn it on and select my character I realize the interface has changed a lot. I owned RTK10 for awhile but didn't like it much. I don't like playing officers in another person's army. This one goes back to the idea of being a warlord in the warring states of China. I picked Sun Jian, my usual pick for my first go around. Of the three big warlords, I usually pick him because he has so much room to expand and you basically can just take empty cities in the south and south east. 

Now during the city months there is much to do. They have Action Points for every action and Technique Points that are rewarded to you once you complete a deed. For every 1000 TP you can upgrade your weapons on the tech-tree. Development of farms and markets are similar to development of land plots in Civilization 4. I totally like the new idea. It's different, but you can actually see the farms next to your cities. Additionally, you can destroy enemy farms and barracks before ever attacking the main city itself. Another thing you do besides raise troops, build infrastructure, and employ new officers is that you have to perserve "order" in the city. This needs to be done by inspecting the town, a new feature. Cities with low order will lose moral and troops will leave monthly.

The battles are not on a different screen but happening on the world map. I hesitate, but it's one of the most enjoyable battle systems so far. All the old tricks are put into play: attacks, tactics, and strategy. Some tactics from Dynasty Warriors: Tactics (PS2) are used here as you can do  class-specific attacks like Rake and Onslaught. You can confuse armies with your advisors and also do co-ordinated attacks by adjacent armies with the "surround" command. 

The Emperial ranking system is still in play. This limits your use of huge armies. It also makes use for characters with lower stats like Yuan Shu and Liu Biao - if it weren't for their ranks, I would have sent them to my rear towns long ago. I haven't dealt much with the system as of yet, but the "auto-set" feature is quite handy. I'll trust it for now.

Lastly, and most hilarious of the game is the intellect duals that have been added on. Characters sometimes enter "debates" where they battle each other with facts and ponderings which seems like life or death verbal volleys. I think it's just so funny! Here's a screenshot:

I have much more work to do in this game, but for now it's eaten about 10 hours of my time.



Sunday, November 2, 2008

Dragon Quest VIII - PS2

Last Played: October 2008.
For the first Playstation 2 Dragonquest game, it will be remembered as the most traditional RPG in the console. It's odd to pack the playable trailer of Final Fantasy 12 on this game because they share very little in common. I think this is one of those games that will linger in your mind for days to come after finishing it, but finishing it, well that's not an easy task.

The odd thing about my playing of Dragonquest VIII is the three month hiatus that I took inbetween the 40th hour of game time. Life gets in the way of video-games.



It's odd how many hours I spent on leveling up here. Compared to the previous Dragonquests, this one wasn't that bad at all. Fly to the plateau north west of Empryea. Walk around at night, and you'll find metal babbles. Have all your guys on "follow orders" for tactics. Have the hero do metal slash, Yangis to attack regularly (hoping for a critical hit), Angelo do metal slash, and Jessica to cast the Accelerate spell. Keep up this pattern until it's your third turn, by then your speed is so high, even Jessica should be attack (for the chance of a critical hit). Somehow with this strategy I was able to gain six levels for each of my guys. I totally over leveled for Rhapthorne, and I found that it was the easiest Dragon Quest boss I ever fought.



The two shots shows my winning team in the monster arena. The rival team uses a metal babble, so you better get lucky with those critical hits. In the end you get a nice piece of clothing. But anyway, I just like taking screen-shots.

All in all, I really liked this game. From the British accents to the cell-shaded graphics, the game really brought you back to the Dragon Quest franchise. I found myself not wanting it to end, but it had to finish somehow. I know that there is a New Game Plus for a second quest, but I don't think I will have enough time for it. The ending contains one of the funniest surprises in recent RPG gaming; the true guise of King Trode. I laughed, and I gave myself a pat on the back.

Spoiler Picture of King Trode below!

Completion: Beat the game's first run. Obtained S-Rank for the Monster Arena.
Hours Spent: 86 Hrs. 18 mins.





Wednesday, October 8, 2008

Civilization I, II, & III (PC)

Sid Meier's Civilization definitely made an impact on my studies when I was in high school. It was two folded: on the one hand it got me interested in history, on the other hand it distracted me from my studies big time. Yes, the game of battling other historical figures. The thing was, I was never good at battling.

The first one started it all. It had the turn-based building, the cities, and a tech-tree that lasts up into today's games. I spent a lot reading about the Wonders and really was aspired to read about history and travel through the world. Then there was another part of me that just wanted to work for Sid Meiers.

The second CIV featured the space colonization, hence the Antares subtitle. I really didn't play this much, but I got the gist of it. It kind of sucked that my computer wasn't powerful enough to play this. I do remember trade routes, and how annoying they were.

My attention for CIV3 came a lot later, long after it was published. I was in Japan and I had my powerbook G4 with me. There weren't many games available to Mac, and one in particular was CIV3. Now studying abroad is a fun and exciting thing, but if you ask anybody that's done it, there's a lot of down-time. During those hours of self-discovery, I played CIV. And yes, I'd get aggravated at it. The computer doesn't necessarily cheat, but they do plot together. Not only that, but they didn't have the fog of war, so they knew where your cities were. Not cool. I was able to beat the fourth difficulty against eight players once, but only through space race. For conquest, it'd be unimaginable.

Completion: completed all three, but not at highest difficulty.
Civilization = 40 Hours
Civilization 2 = 10 Hours
Civilization 3 = 60 Hours
Hours = 110 Hours