Saturday, January 3, 2009

Rogue Galaxy - PS2

Rogue Galaxy is a great action RPG from the guys at Level-5 Video Games. Think of it as a FF12 that includes button mashing and cell-shaded graphics that are are similar to Dark Cloud 2 and Dragonquest 8.

My first impressions of it are positive. I like the cartoon-like characters as well as it's battle system. Not much different from your usual Square-soft Game. The learning curve isn't that difficult and after an hour into it you'll become accustomed to the menus and controls.

The game itself involves eight playable characters: Jasper, Kisala, Zegram, Simon, Steve, Jupis, Deego, and Lilika. Each has a moderately intriguing back story, with Deego being the most tragic. My favorite character seems to be Jupis, with his love for coffee and wacky break-dance moves.

The REVELATION power-up system is not different from the liscence system in Final Fantasy 12 nor is it too different from the sphere grid in Final Fantasy 10. You take common items found through-out the game and place it in designated grids to reveal new skills for your characters. Not too difficult to figure out, and the ease of use makes the game quite addictive for the first 20 hours. There's a bit of a sticky point when you start running out of high level items.

Graphically, this game is quite impressive for a PS2 title. One of my favorite cut-scenes is when you see Jasper try to solve the puzzle of the ancients. As a giant pile of digital bricks swirl in algorithmic motions, the hero tries to re-construct something out of it with his hands and mind. Quite a trip, even for a PS2 hooked to a 720p HD screen with component cables.

As the game progresses, we find more about the evil forces that are trying to profit from the warring planets, and the mysteries of the planet Eden. As the story begins revealing the background of Jaster's parents and Kisala's origins, we begin to see why the game is titled "Rogue Galaxy".

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